Home
last modified time | relevance | path

Searched refs:hasLayer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp61 EXPECT_TRUE(node->hasLayer()); in RENDERTHREAD_TEST()
71 EXPECT_FALSE(node->hasLayer()) << "Node still has a layer after rendering context destroyed"; in RENDERTHREAD_TEST()
/frameworks/base/libs/hwui/
DRenderNode.cpp75 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!"); in ~RenderNode()
104 << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl; in output()
191 if (CC_UNLIKELY(hasLayer())) { in pushLayerUpdate()
201 if (!hasLayer()) { in pushLayerUpdate()
485 if (hasLayer()) { in destroyHardwareResources()
495 if (hasLayer()) { in destroyLayers()
DRenderNode.h319 bool hasLayer() const { return mSkiaLayer.get(); } in hasLayer() function
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp206 if (node->hasLayer()) { in collectLayers()