Searched refs:hasLayer (Results 1 – 4 of 4) sorted by relevance
61 EXPECT_TRUE(node->hasLayer()); in RENDERTHREAD_TEST()71 EXPECT_FALSE(node->hasLayer()) << "Node still has a layer after rendering context destroyed"; in RENDERTHREAD_TEST()
75 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!"); in ~RenderNode()104 << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl; in output()191 if (CC_UNLIKELY(hasLayer())) { in pushLayerUpdate()201 if (!hasLayer()) { in pushLayerUpdate()485 if (hasLayer()) { in destroyHardwareResources()495 if (hasLayer()) { in destroyLayers()
319 bool hasLayer() const { return mSkiaLayer.get(); } in hasLayer() function
206 if (node->hasLayer()) { in collectLayers()