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Searched refs:hasTouchingPointers (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp35 bool TouchState::hasTouchingPointers(DeviceId deviceId) const { in hasTouchingPointers() function in android::inputdispatcher::TouchState
37 return window.hasTouchingPointers(deviceId); in hasTouchingPointers()
69 return !w.hasTouchingPointers() && !w.hasHoveringPointers(); in clearWindowsWithoutPointers()
185 if (!window.hasTouchingPointers(deviceId)) { in getFirstForegroundWindowHandle()
199 if (!window.hasTouchingPointers(deviceId)) { in isSlippery()
216 if (!window.hasTouchingPointers(deviceId)) { in getWallpaperWindow()
236 return window.hasTouchingPointers(deviceId); in isDown()
DTouchedWindow.h46 bool hasTouchingPointers() const;
47 bool hasTouchingPointers(DeviceId deviceId) const;
DTouchState.h42 bool hasTouchingPointers(DeviceId deviceId) const;
DTouchedWindow.cpp112 bool TouchedWindow::hasTouchingPointers() const { in hasTouchingPointers() function in android::inputdispatcher::TouchedWindow
121 bool TouchedWindow::hasTouchingPointers(DeviceId deviceId) const { in hasTouchingPointers() function in android::inputdispatcher::TouchedWindow
DInputDispatcher.cpp810 if (touchedWindow.hasTouchingPointers(entry.deviceId)) { in shouldSplitTouch()
1227 if (!touchState.hasTouchingPointers(motionEntry->deviceId) && in dispatchOnceInnerLocked()
4618 if (touchState.hasTouchingPointers(args.deviceId) || in notifyMotion()