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Searched refs:hasTransformMatrix (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgramCache.cpp189 if (needs.hasTransformMatrix() || in computeKey()
675 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) { in generateFragmentShader()
746 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) { in generateFragmentShader()
DProgramCache.h146 inline bool hasTransformMatrix() const { in hasTransformMatrix() function
/frameworks/base/libs/hwui/
DRenderProperties.cpp134 if (hasTransformMatrix()) { in debugOutputProperties()
DRenderProperties.h468 bool hasTransformMatrix() const { in hasTransformMatrix() function
DRenderNode.cpp546 if (properties().hasTransformMatrix() || applyTranslationZ) { in applyViewPropertyTransforms()
/frameworks/base/libs/hwui/pipeline/skia/
DRenderNodeDrawable.cpp389 if (properties.hasTransformMatrix()) { in setViewProperties()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp459 return !renderNode->stagingProperties().hasTransformMatrix(); in android_view_RenderNode_hasIdentityMatrix()