D | Blend.cpp | 313 uint32_t iR = in->x, iG = in->y, iB = in->z, iA = in->w, in blend() local 316 out->y = (oG + iG) > 255 ? 255 : oG + iG; in blend() 334 int32_t iR = in->x, iG = in->y, iB = in->z, iA = in->w, in blend() local 337 out->y = (oG - iG) < 0 ? 0 : oG - iG; in blend()
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