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Searched refs:idGenerator (Results 1 – 12 of 12) sorted by relevance

/frameworks/libs/systemui/weathereffects/graphics/assets/shaders/
Dutils.agsl18 highp float idGenerator(vec2 point) {
24 highp float idGenerator(float value) {
25 return idGenerator(vec2(value, 1.412));
43 float a = idGenerator(i);
44 float b = idGenerator(i + vec2(1.0, 0.0));
45 float c = idGenerator(i + vec2(0.0, 1.0));
46 float d = idGenerator(i + vec2(1.0, 1.0));
Drain_shower.agsl56 float columnId = idGenerator(floor(gridUv.x));
61 float cellId = idGenerator(floor(gridUv));
65 float intensity = idGenerator(floor(vec2(cellId * 8.16, 27.2)));
Dsnow.agsl63 float layerR = idGenerator(layerIndex);
80 float columnId = idGenerator(floor(gridUv.x));
86 float cellId = idGenerator(floor(gridUv));
95 half cellIntensity = idGenerator(floor(vec2(cellId * 856.16, 272.2)));
Dglass_rain.agsl68 float cellId = idGenerator(floor(gridUv));
161 float columnId = idGenerator(floor(gridUv.x));
165 float cellId = idGenerator(floor(gridUv));
182 float delayOffset = idGenerator(floor(gridUv) + vec2(circletime, 43.14 * cellId));
Drain_shower_layer.agsl51 float columnOffset = idGenerator(floor(gridUv.x));
73 float cellId = idGenerator(floor(gridUv) + vec2(circletime, 23.14));
/frameworks/native/services/inputflinger/dispatcher/
DConnection.cpp24 const IdGenerator& idGenerator) in Connection() argument
28 inputState(idGenerator) {} in Connection()
DConnection.h62 const IdGenerator& idGenerator);
DInputState.h34 explicit InputState(const IdGenerator& idGenerator);
DInputState.cpp27 InputState::InputState(const IdGenerator& idGenerator) : mIdGenerator(idGenerator) {} in InputState() argument
DInputDispatcher.cpp398 std::unique_ptr<DispatchEntry> createDispatchEntry(const IdGenerator& idGenerator, in createDispatchEntry() argument
457 std::make_unique<MotionEntry>(idGenerator.nextId(), motionEntry.injectionState, in createDispatchEntry()
/frameworks/native/services/inputflinger/tests/fuzzers/
DInputClassifierFuzzer.cpp37 IdGenerator idGenerator(IdGenerator::Source::OTHER); in LLVMFuzzerTestOneInput() local
67 generateFuzzedMotionArgs(idGenerator, fdp, MAX_RANDOM_DISPLAYS)); in LLVMFuzzerTestOneInput()
86 generateFuzzedMotionArgs(idGenerator, fdp, MAX_RANDOM_DISPLAYS); in LLVMFuzzerTestOneInput()
DFuzzedInputStream.h159 NotifyMotionArgs generateFuzzedMotionArgs(IdGenerator& idGenerator, FuzzedDataProvider& fdp, in generateFuzzedMotionArgs() argument
193 return NotifyMotionArgs(idGenerator.nextId(), eventTime, readTime, deviceId, source, displayId, in generateFuzzedMotionArgs()