Searched refs:idleValue (Results 1 – 1 of 1) sorted by relevance
1057 val idleValue = sceneValue(overscrollState) in computeValue() constant1065 idleValue, in computeValue()1070 if (targetValue == idleValue) { in computeValue()1083 return lerp(idleValue, targetValue, rangeProgress) in computeValue()1128 val idleValue = sceneValue(sceneState) in computeValue() constant1136 idleValue, in computeValue()1141 if (targetValue == idleValue) { in computeValue()1152 lerp(targetValue, idleValue, rangeProgress) in computeValue()1154 lerp(idleValue, targetValue, rangeProgress) in computeValue()