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Searched refs:inProtected (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp465 const bool inProtected = mInProtectedContext; in unmapExternalTextureBuffer() local
475 if (inProtected != mInProtectedContext) { in unmapExternalTextureBuffer()
476 useProtectedContext(inProtected); in unmapExternalTextureBuffer()