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Searched refs:injectionResult (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInjectionState.cpp26 injectionResult(android::os::InputEventInjectionResult::PENDING), in InjectionState()
DInjectionState.h29 android::os::InputEventInjectionResult injectionResult; // initially PENDING member
DInputDispatcher.cpp1605 if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) { in releaseInboundEventLocked()
1926 InputEventInjectionResult injectionResult; in dispatchKeyLocked() local
1929 /*byref*/ injectionResult); in dispatchKeyLocked()
1930 if (injectionResult == InputEventInjectionResult::PENDING) { in dispatchKeyLocked()
1934 setInjectionResult(*entry, injectionResult); in dispatchKeyLocked()
1935 if (injectionResult != InputEventInjectionResult::SUCCEEDED) { in dispatchKeyLocked()
2034 InputEventInjectionResult injectionResult; in dispatchMotionLocked() local
2045 findTouchedWindowTargetsLocked(currentTime, *entry, /*byref*/ injectionResult); in dispatchMotionLocked()
2046 LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED && in dispatchMotionLocked()
2051 findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, injectionResult); in dispatchMotionLocked()
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DInputDispatcher.h300 android::os::InputEventInjectionResult injectionResult);