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Searched refs:inputChannelCount (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/media/libaaudio/src/flowgraph/
DChannelCountConverter.cpp24 int32_t inputChannelCount, in ChannelCountConverter() argument
26 : input(*this, inputChannelCount) in ChannelCountConverter()
35 int32_t inputChannelCount = input.getSamplesPerFrame(); in onProcess() local
44 inputChannel = (inputChannel == inputChannelCount) in onProcess()
47 inputBuffer += inputChannelCount; in onProcess()
DMultiToMonoConverter.cpp23 MultiToMonoConverter::MultiToMonoConverter(int32_t inputChannelCount) in MultiToMonoConverter() argument
24 : input(*this, inputChannelCount) in MultiToMonoConverter()
DMultiToMonoConverter.h33 explicit MultiToMonoConverter(int32_t inputChannelCount);
DChannelCountConverter.h35 int32_t inputChannelCount,
/frameworks/av/media/libeffects/spatializer/benchmarks/
Dspatializer_benchmark.cpp91 const size_t inputChannelCount = audio_channel_count_from_out_mask(kInputChMask); in BM_SPATIALIZER() local
97 std::vector<float> input(frameCount * inputChannelCount); in BM_SPATIALIZER()
/frameworks/av/media/libeffects/lvm/wrapper/Aidl/
DBundleContext.cpp39 int inputChannelCount = ::aidl::android::hardware::audio::common::getChannelCount( in BundleContext() local
41 mSamplesPerSecond = common.input.base.sampleRate * inputChannelCount; in BundleContext()
614 int inputChannelCount = ::aidl::android::hardware::audio::common::getChannelCount( in initControlParameter() local
616 if (inputChannelCount == 1) { in initControlParameter()
618 } else if (inputChannelCount == 2) { in initControlParameter()
620 } else if (inputChannelCount > 2 && inputChannelCount <= LVM_MAX_CHANNELS) { in initControlParameter()