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Searched refs:inputFloatData (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libaaudio/examples/loopback/src/
Dloopback.cpp89 float *inputFloatData = nullptr; member
160 framesRead = AAudioStream_read(myData->inputStream, myData->inputFloatData, in readFormattedData()
244 memset(myData->inputFloatData, 0 /* value */, numInputBytes); in MyDataCallbackProc()
277 convertPcm16ToFloat(myData->inputShortData, myData->inputFloatData, numSamples); in MyDataCallbackProc()
281 myData->loopbackProcessor->process(myData->inputFloatData, in MyDataCallbackProc()
295 myData->audioRecording.write(myData->inputFloatData, in MyDataCallbackProc()
616 loopbackData.inputFloatData = new float[loopbackData.inputFramesMaximum * in main()
767 delete[] loopbackData.inputFloatData; in main()
/frameworks/av/media/libaaudio/fuzzer/
Dlibaaudio_fuzzer.cpp251 std::vector<float> inputFloatData(maxFrames * actualChannelCount, 0x0); in process() local
253 AAudioStream_read(mAaudioStream, inputFloatData.data(), maxFrames, in process()
256 AAudioStream_write(mAaudioStream, inputFloatData.data(), maxFrames, in process()