Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
1805 const std::vector<InputTarget> inputTargets = in dispatchTouchModeChangeLocked() local1807 if (inputTargets.empty()) { in dispatchTouchModeChangeLocked()1811 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchTouchModeChangeLocked()1816 std::vector<InputTarget> inputTargets; in getInputTargetsFromWindowHandlesLocked() local1826 inputTargets.emplace_back(connection); in getInputTargetsFromWindowHandlesLocked()1828 return inputTargets; in getInputTargetsFromWindowHandlesLocked()1940 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local1942 InputTarget::Flags::FOREGROUND, getDownTime(*entry), inputTargets); in dispatchKeyLocked()1945 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()1949 for (const auto& target : inputTargets) { in dispatchKeyLocked()[all …]
466 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);556 std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);562 std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);563 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,