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Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp1805 const std::vector<InputTarget> inputTargets = in dispatchTouchModeChangeLocked() local
1807 if (inputTargets.empty()) { in dispatchTouchModeChangeLocked()
1811 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchTouchModeChangeLocked()
1816 std::vector<InputTarget> inputTargets; in getInputTargetsFromWindowHandlesLocked() local
1826 inputTargets.emplace_back(connection); in getInputTargetsFromWindowHandlesLocked()
1828 return inputTargets; in getInputTargetsFromWindowHandlesLocked()
1940 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local
1942 InputTarget::Flags::FOREGROUND, getDownTime(*entry), inputTargets); in dispatchKeyLocked()
1945 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()
1949 for (const auto& target : inputTargets) { in dispatchKeyLocked()
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DInputDispatcher.h466 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
556 std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
562 std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
563 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,