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Searched refs:invalidatedSprites (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp80 bool wasEmpty = mLocked.invalidatedSprites.empty(); in invalidateSpriteLocked()
81 mLocked.invalidatedSprites.push_back(sprite); in invalidateSpriteLocked()
110 numSprites = mLocked.invalidatedSprites.size(); in doUpdateSprites()
112 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites[i]; in doUpdateSprites()
117 mLocked.invalidatedSprites.clear(); in doUpdateSprites()
DSpriteController.h263 std::vector<sp<SpriteImpl>> invalidatedSprites; member