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Searched refs:inverseTransformInWindow (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaLayer.h31 Matrix4 inverseTransformInWindow; member
DSkiaCpuPipeline.cpp70 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
DSkiaGpuPipeline.cpp94 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
DSkiaPipeline.cpp102 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); in renderLayerImpl()
226 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); in recordLayers()
/frameworks/base/libs/hwui/
DRenderNode.h331 mSkiaLayer->inverseTransformInWindow.loadIdentity(); in setLayerSurface()
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp537 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_TEST()