Searched refs:isBuffer (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/opengl/tools/glgen/src/ |
D | JniCodeEmitter.java | 232 void printIfcheckPostamble(PrintStream out, boolean isBuffer, boolean emitExceptionCheck, in printIfcheckPostamble() argument 234 printIfcheckPostamble(out, isBuffer, emitExceptionCheck, in printIfcheckPostamble() 238 void printIfcheckPostamble(PrintStream out, boolean isBuffer, boolean emitExceptionCheck, in printIfcheckPostamble() argument 251 (isBuffer ? "remaining()" : "length - " + offset) + in printIfcheckPostamble() 403 … boolean isBuffer, boolean emitExceptionCheck, String offset, String remaining, String iii) { in emitNativeBoundsChecks() argument 414 printIfcheckPostamble(out, isBuffer, emitExceptionCheck, in emitNativeBoundsChecks() 441 (isBuffer ? "remaining()" : "length - " + in emitNativeBoundsChecks() 476 printIfcheckPostamble(out, isBuffer, emitExceptionCheck, iii); in emitNativeBoundsChecks() 481 … boolean isBuffer, boolean emitExceptionCheck, String offset, String remaining, String iii) { in emitSentinelCheck() argument 583 } else if (jfunc.getArgType(idx).isBuffer()) { in hasNonConstArg() [all …]
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D | JFunc.java | 85 if (argType.isBuffer()) { in addArgument()
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D | JType.java | 195 public boolean isBuffer() { in isBuffer() method in JType
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/frameworks/native/services/surfaceflinger/FrameTimeline/ |
D | FrameTimeline.h | 165 TraceCookieCounter* traceCookieCounter, bool isBuffer, GameMode); 304 int32_t layerId, std::string layerName, std::string debugName, bool isBuffer, 480 int32_t layerId, std::string layerName, std::string debugName, bool isBuffer,
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D | FrameTimeline.cpp | 330 TraceCookieCounter* traceCookieCounter, bool isBuffer, GameMode gameMode) in SurfaceFrame() argument 345 mIsBuffer(isBuffer), 868 std::string layerName, std::string debugName, bool isBuffer, GameMode gameMode) { in createSurfaceFrameForToken() argument 875 isBuffer, gameMode); in createSurfaceFrameForToken() 884 &mTraceCookieCounter, isBuffer, gameMode); in createSurfaceFrameForToken() 890 isBuffer, gameMode); in createSurfaceFrameForToken()
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | FrameTimelineTest.cpp | 1019 ProtoPredictionType predictionType, bool isBuffer) { in createProtoActualSurfaceFrameStart() argument 1032 proto.set_is_buffer(isBuffer); in createProtoActualSurfaceFrameStart()
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