Searched refs:isRenderable (Results 1 – 10 of 10) sorted by relevance
66 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
178 bool isRenderable) { in mapExternalTextureBuffer() argument186 instance.mapExternalTextureBuffer(buffer, isRenderable); in mapExternalTextureBuffer()
102 << (isRenderable() ? "" : ", empty") in output()154 if (isRenderable()) { in damageSelf()188 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) || in pushLayerUpdate()
111 bool isRenderable() const { return mDisplayList.hasContent(); } in isRenderable() function
131 bool isRenderable) override final;
401 bool isRenderable) { in mapExternalTextureBuffer() argument432 isRenderable = buffer->getUsage() & GRALLOC_USAGE_HW_RENDER; in mapExternalTextureBuffer()435 context->makeBackendTexture(buffer->toAHardwareBuffer(), isRenderable); in mapExternalTextureBuffer()
59 if (!child.getRenderNode()->isRenderable()) continue; in drawBackwardsProjectedNodes()158 if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) || in forceDraw()
263 virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) = 0;
182 description: "Decide whether an ExternalTexture isRenderable based on its buffer's usage."
501 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { in prepareTree()