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Searched refs:isRenderable (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/renderengine/threaded/
DRenderEngineThreaded.h66 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
DRenderEngineThreaded.cpp178 bool isRenderable) { in mapExternalTextureBuffer() argument
186 instance.mapExternalTextureBuffer(buffer, isRenderable); in mapExternalTextureBuffer()
/frameworks/base/libs/hwui/
DRenderNode.cpp102 << (isRenderable() ? "" : ", empty") in output()
154 if (isRenderable()) { in damageSelf()
188 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) || in pushLayerUpdate()
DRenderNode.h111 bool isRenderable() const { return mDisplayList.hasContent(); } in isRenderable() function
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h131 bool isRenderable) override final;
DSkiaRenderEngine.cpp401 bool isRenderable) { in mapExternalTextureBuffer() argument
432 isRenderable = buffer->getUsage() & GRALLOC_USAGE_HW_RENDER; in mapExternalTextureBuffer()
435 context->makeBackendTexture(buffer->toAHardwareBuffer(), isRenderable); in mapExternalTextureBuffer()
/frameworks/base/libs/hwui/pipeline/skia/
DRenderNodeDrawable.cpp59 if (!child.getRenderNode()->isRenderable()) continue; in drawBackwardsProjectedNodes()
158 if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) || in forceDraw()
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h263 virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) = 0;
/frameworks/native/services/surfaceflinger/
Dsurfaceflinger_flags.aconfig182 description: "Decide whether an ExternalTexture isRenderable based on its buffer's usage."
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp501 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) { in prepareTree()