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Searched refs:isStylus (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp577 float y, bool isStylus, const ui::Transform& displayTransform) { in windowAcceptsTouchAt() argument
583 const bool windowCanInterceptTouch = isStylus && windowInfo.interceptsStylus(); in windowAcceptsTouchAt()
1295 const bool isStylus = isPointerFromStylus(motionEntry, /*pointerIndex=*/0); in shouldPruneInboundQueueLocked() local
1298 findTouchedWindowAtLocked(displayId, x, y, isStylus); in shouldPruneInboundQueueLocked()
1311 findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); in shouldPruneInboundQueueLocked()
1419 float x, float y, bool isStylus, in findTouchedWindowAtLocked() argument
1430 windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { in findTouchedWindowAtLocked()
1466 ui::LogicalDisplayId displayId, float x, float y, bool isStylus) const { in findTouchedSpyWindowsAtLocked()
1473 if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { in findTouchedSpyWindowsAtLocked()
2450 const bool isStylus = isPointerFromStylus(entry, pointerIndex); in findTouchedWindowTargetsLocked() local
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DInputDispatcher.h254 ui::LogicalDisplayId displayId, float x, float y, bool isStylus = false,
261 ui::LogicalDisplayId displayId, float x, float y, bool isStylus) const REQUIRES(mLock);