Searched refs:isStylus (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputDispatcher.cpp | 577 float y, bool isStylus, const ui::Transform& displayTransform) { in windowAcceptsTouchAt() argument 583 const bool windowCanInterceptTouch = isStylus && windowInfo.interceptsStylus(); in windowAcceptsTouchAt() 1295 const bool isStylus = isPointerFromStylus(motionEntry, /*pointerIndex=*/0); in shouldPruneInboundQueueLocked() local 1298 findTouchedWindowAtLocked(displayId, x, y, isStylus); in shouldPruneInboundQueueLocked() 1311 findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); in shouldPruneInboundQueueLocked() 1419 float x, float y, bool isStylus, in findTouchedWindowAtLocked() argument 1430 windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { in findTouchedWindowAtLocked() 1466 ui::LogicalDisplayId displayId, float x, float y, bool isStylus) const { in findTouchedSpyWindowsAtLocked() 1473 if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { in findTouchedSpyWindowsAtLocked() 2450 const bool isStylus = isPointerFromStylus(entry, pointerIndex); in findTouchedWindowTargetsLocked() local [all …]
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D | InputDispatcher.h | 254 ui::LogicalDisplayId displayId, float x, float y, bool isStylus = false, 261 ui::LogicalDisplayId displayId, float x, float y, bool isStylus) const REQUIRES(mLock);
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