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Searched refs:isValidTimestamp (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/
DFrameTimestamps.cpp40 return FrameEvents::isValidTimestamp(postedTime); in hasPostedInfo()
44 return FrameEvents::isValidTimestamp(requestedPresentTime); in hasRequestedPresentInfo()
48 return FrameEvents::isValidTimestamp(latchTime); in hasLatchInfo()
52 return FrameEvents::isValidTimestamp(firstRefreshStartTime); in hasFirstRefreshStartInfo()
62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo()
95 if (Fence::isValidTimestamp(signalTime)) { in dumpFenceTime()
116 if (FrameEvents::isValidTimestamp(latchTime)) { in dump()
123 if (FrameEvents::isValidTimestamp(firstRefreshStartTime)) { in dump()
130 if (FrameEvents::isValidTimestamp(lastRefreshStartTime)) { in dump()
144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump()
[all …]
/frameworks/native/libs/ui/include_vndk/ui/
DFence.h46 static inline bool isValidTimestamp(nsecs_t time) { in isValidTimestamp() function
/frameworks/native/libs/ui/include/ui/
DFence.h46 static inline bool isValidTimestamp(nsecs_t time) { in isValidTimestamp() function
/frameworks/native/libs/gui/include/gui/
DFrameTimestamps.h47 static inline bool isValidTimestamp(nsecs_t time) { in isValidTimestamp() function
/frameworks/native/libs/ui/
DFenceTime.cpp53 : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID), in FenceTime()