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/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.cpp475 TimeStatsHelper::LayerStatsKey layerKey = {uid, layerName, gameMode}; in flushAvailableRecordsToStatsLocked() local
476 if (!displayStats.stats.count(layerKey)) { in flushAvailableRecordsToStatsLocked()
477 displayStats.stats[layerKey].displayRefreshRateBucket = refreshRateBucket; in flushAvailableRecordsToStatsLocked()
478 displayStats.stats[layerKey].renderRateBucket = renderRateBucket; in flushAvailableRecordsToStatsLocked()
479 displayStats.stats[layerKey].uid = uid; in flushAvailableRecordsToStatsLocked()
480 displayStats.stats[layerKey].layerName = layerName; in flushAvailableRecordsToStatsLocked()
481 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()
484 displayStats.stats[layerKey].setFrameRateVote = frameRateVote; in flushAvailableRecordsToStatsLocked()
486 TimeStatsHelper::TimeStatsLayer& timeStatsLayer = displayStats.stats[layerKey]; in flushAvailableRecordsToStatsLocked()
840 TimeStatsHelper::LayerStatsKey layerKey = {info.uid, info.layerName, info.gameMode}; in incrementJankyFrames() local
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