Searched refs:leftTopCoordinateInBuffer (Results 1 – 1 of 1) sorted by relevance
850 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; in handleRoundedCorners() local852 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()853 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]), in handleRoundedCorners()854 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()855 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1])); in handleRoundedCorners()