/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/ |
D | RainEffectConfig.kt | 61 rainShowerShader = GraphicsUtils.loadShader(assets, RAIN_SHOWER_LAYER_SHADER_PATH), 62 glassRainShader = GraphicsUtils.loadShader(assets, GLASS_RAIN_LAYER_SHADER_PATH), 63 colorGradingShader = GraphicsUtils.loadShader(assets, COLOR_GRADING_SHADER_PATH), 64 outlineShader = GraphicsUtils.loadShader(assets, OUTLINE_SHADER_PATH),
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/snow/ |
D | SnowEffectConfig.kt | 66 shader = GraphicsUtils.loadShader(context.assets, SHADER_PATH), 68 GraphicsUtils.loadShader(context.assets, ACCUMULATED_SNOW_SHADER_PATH), 69 colorGradingShader = GraphicsUtils.loadShader(context.assets, COLOR_GRADING_SHADER_PATH),
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 40 public static int loadShader(int type, String shaderCode) { in loadShader() method in OpenGLUtils 54 final int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in createProgram() 55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram()
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/fog/ |
D | FogEffectConfig.kt | 71 shader = GraphicsUtils.loadShader(assets, SHADER_PATH), 72 colorGradingShader = GraphicsUtils.loadShader(assets, COLOR_GRADING_SHADER_PATH),
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { in loadShader() method in GL2JavaView.Renderer 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { in loadShader() method in TestLatencyView.Renderer 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 81 public static int loadShader(int type, String shaderCode){ in loadShader() method in GenImage 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { in loadShader() method in MyRenderer 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 264 private int loadShader(int shaderType, String source) { in loadShader() method in GLDepthTestActivity.GLES20TriangleRenderer 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.h | 31 static void loadShader(GLenum shaderType, const char* pSource,
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D | GLTest.cpp | 246 void GLTest::loadShader(GLenum shaderType, const char* pSource, in loadShader() function in android::GLTest 292 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram() 297 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 85 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { in loadShader() method in CamRenderer 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas() 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas() 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas() 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); in GLES20Canvas() 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); in GLES20Canvas() 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, in GLES20Canvas() 331 private static int loadShader(int type, String shaderCode) { in loadShader() method in GLES20Canvas
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/utils/ |
D | GraphicsUtils.kt | 42 fun loadShader(assetManager: AssetManager, path: String): RuntimeShader { in <lambda>() method
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 602 private int loadShader(int shaderType, String source) { in loadShader() method in VideoDumpView.VideoDumpRenderer 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 70 public static int loadShader(int type, String shaderCode) { in loadShader() method in BasicGLRenderer
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/frameworks/rs/driver/ |
D | rsdShader.h | 67 bool loadShader(const android::renderscript::Context *);
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/core/ |
D | RemoteContext.java | 220 public abstract void loadShader(int id, ShaderData value); in loadShader() method in RemoteContext
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/player/platform/ |
D | AndroidRemoteContext.java | 125 public void loadShader(int id, ShaderData value) { in loadShader() method in AndroidRemoteContext
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