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Searched refs:locked_mgr (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/native/android/
Dasset_manager.cpp86 ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr)); in AAssetManager_open() local
87 std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode); in AAssetManager_open()
96 ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr)); in AAssetManager_openDir() local
97 return new AAssetDir(locked_mgr->OpenDir(dirName)); in AAssetManager_openDir()
Dconfiguration.cpp38 ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(am)); in AConfiguration_fromAssetManager() local
39 ResTable_config config = locked_mgr->GetConfigurations()[0]; in AConfiguration_fromAssetManager()
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp1671 ScopedLock<AssetManager2> locked_mgr(*mgr); in nFileA3DCreateFromAsset() local
1672 asset = locked_mgr->Open(str.c_str(), Asset::ACCESS_BUFFER); in nFileA3DCreateFromAsset()
1763 ScopedLock<AssetManager2> locked_mgr(*mgr); in nFontCreateFromAsset() local
1764 asset = locked_mgr->Open(str.c_str(), Asset::ACCESS_BUFFER); in nFontCreateFromAsset()