Searched refs:log_length (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 324 GLint log_length = 0; in CompileShader() local 325 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); in CompileShader() 326 if (log_length) { in CompileShader() 327 char* error_log = new char[log_length]; in CompileShader() 329 glGetShaderInfoLog(shader, log_length, NULL, error_log); in CompileShader() 358 GLint log_length = 0; in LinkProgram() local 359 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); in LinkProgram() 360 if (log_length) { in LinkProgram() 361 char* error_log = new char[log_length]; in LinkProgram() 363 glGetProgramInfoLog(program, log_length, NULL, error_log); in LinkProgram()
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