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Searched refs:mAttach (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/vndk/platform/
DC2BqBuffer.cpp908 mTransfer(false), mAttach(false), mDisplay(false), in C2BufferQueueBlockPoolData()
920 mTransfer(false), mAttach(false), mDisplay(false), in C2BufferQueueBlockPoolData()
1105 mAttach || !mHeld) { in beginAttachBlockToBufferQueue()
1111 mAttach = true; in beginAttachBlockToBufferQueue()
1123 if (mLocal || !mAttach) { in endAttachBlockToBufferQueue()
1127 mAttach = false; in endAttachBlockToBufferQueue()
1131 mAttach = false; in endAttachBlockToBufferQueue()
1151 if (mAttach) { in displayBlockToBufferQueue()
/frameworks/av/media/codec2/vndk/include/
DC2BqBufferPriv.h225 bool mAttach; // attach on remote member