Home
last modified time | relevance | path

Searched refs:mCurrentFrameNumber (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp47 mCurrentFrameNumber(0), in SurfaceTexture()
72 mCurrentFrameNumber(0), in SurfaceTexture()
406 return mCurrentFrameNumber; in getFrameNumber()
DImageConsumer.cpp121 st.mCurrentFrameNumber = item.mFrameNumber; in dequeueBuffer()
DEGLConsumer.cpp317 st.mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
/frameworks/native/libs/gui/
DGLConsumer.cpp113 mCurrentFrameNumber(0), in GLConsumer()
142 mCurrentFrameNumber(0), in GLConsumer()
449 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
803 return mCurrentFrameNumber; in getFrameNumber()
DBLASTBufferQueue.cpp82 mDisconnectEvents.push(mCurrentFrameNumber); in onDisconnect()
93 mCurrentFrameNumber = newTimestamps->frameNumber; in addAndGetFrameTimestamps()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h419 uint64_t mCurrentFrameNumber; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h422 uint64_t mCurrentFrameNumber; variable
DBLASTBufferQueue.h72 uint64_t mCurrentFrameNumber GUARDED_BY(mMutex) = 0;
/frameworks/native/services/surfaceflinger/
DLayer.cpp2222 layerInfo->set_curr_frame(mCurrentFrameNumber); in writeToProtoDrawingState()
2630 mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); in updateCloneBufferInfo()
4069 mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); in onCompositionPresented()
4074 mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented()
4104 mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, in onCompositionPresented()
4106 mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented()
4120 mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, in onCompositionPresented()
4123 mCurrentFrameNumber, actualPresentTime, in onCompositionPresented()
4164 mPreviousFrameNumber = mCurrentFrameNumber; in latchBufferImpl()
4165 mCurrentFrameNumber = mDrawingState.frameNumber; in latchBufferImpl()
DLayer.h1060 std::atomic<uint64_t> mCurrentFrameNumber{0};