Searched refs:mCurrentFrameNumber (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 47 mCurrentFrameNumber(0), in SurfaceTexture() 72 mCurrentFrameNumber(0), in SurfaceTexture() 406 return mCurrentFrameNumber; in getFrameNumber()
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D | ImageConsumer.cpp | 121 st.mCurrentFrameNumber = item.mFrameNumber; in dequeueBuffer()
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D | EGLConsumer.cpp | 317 st.mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 113 mCurrentFrameNumber(0), in GLConsumer() 142 mCurrentFrameNumber(0), in GLConsumer() 449 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked() 803 return mCurrentFrameNumber; in getFrameNumber()
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D | BLASTBufferQueue.cpp | 82 mDisconnectEvents.push(mCurrentFrameNumber); in onDisconnect() 93 mCurrentFrameNumber = newTimestamps->frameNumber; in addAndGetFrameTimestamps()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 419 uint64_t mCurrentFrameNumber; variable
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 422 uint64_t mCurrentFrameNumber; variable
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D | BLASTBufferQueue.h | 72 uint64_t mCurrentFrameNumber GUARDED_BY(mMutex) = 0;
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 2222 layerInfo->set_curr_frame(mCurrentFrameNumber); in writeToProtoDrawingState() 2630 mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); in updateCloneBufferInfo() 4069 mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); in onCompositionPresented() 4074 mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented() 4104 mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, in onCompositionPresented() 4106 mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented() 4120 mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, in onCompositionPresented() 4123 mCurrentFrameNumber, actualPresentTime, in onCompositionPresented() 4164 mPreviousFrameNumber = mCurrentFrameNumber; in latchBufferImpl() 4165 mCurrentFrameNumber = mDrawingState.frameNumber; in latchBufferImpl()
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D | Layer.h | 1060 std::atomic<uint64_t> mCurrentFrameNumber{0};
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