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Searched refs:mCurrentTransformMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp58 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); in SurfaceTexture()
83 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); in SurfaceTexture()
244 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in getTransformMatrix()
273 computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, mCurrentTransform, in computeCurrentTransformMatrixLocked()
490 memcpy(outTransformMatrix, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in dequeueBuffer()
/frameworks/native/libs/gui/
DGLConsumer.cpp127 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), in GLConsumer()
128 sizeof(mCurrentTransformMatrix)); in GLConsumer()
156 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), in GLConsumer()
157 sizeof(mCurrentTransformMatrix)); in GLConsumer()
715 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in getTransformMatrix()
744 computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, in computeCurrentTransformMatrixLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h401 float mCurrentTransformMatrix[16]; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h410 float mCurrentTransformMatrix[16]; variable