Searched refs:mCurrentTransformMatrix (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 58 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); in SurfaceTexture() 83 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); in SurfaceTexture() 244 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in getTransformMatrix() 273 computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, mCurrentTransform, in computeCurrentTransformMatrixLocked() 490 memcpy(outTransformMatrix, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in dequeueBuffer()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 127 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), in GLConsumer() 128 sizeof(mCurrentTransformMatrix)); in GLConsumer() 156 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), in GLConsumer() 157 sizeof(mCurrentTransformMatrix)); in GLConsumer() 715 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); in getTransformMatrix() 744 computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, in computeCurrentTransformMatrixLocked()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 401 float mCurrentTransformMatrix[16]; variable
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 410 float mCurrentTransformMatrix[16]; variable
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