Home
last modified time | relevance | path

Searched refs:mEffectiveShadowRadius (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.h722 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows()
1239 float mEffectiveShadowRadius = 0.f; variable
DLayer.cpp526 mEffectiveShadowRadius = s.shadowRadius; in computeBounds()
528 mEffectiveShadowRadius = parentShadowRadius; in computeBounds()
533 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; in computeBounds()
582 snapshot->shadowSettings.length = mEffectiveShadowRadius; in prepareBasicGeometryCompositionState()
1753 newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius; in setChildrenDrawingParent()
2245 layerInfo->set_shadow_radius(mEffectiveShadowRadius); in writeToProtoDrawingState()
4343 if (mEffectiveShadowRadius > 0.f) { in updateSnapshot()
4361 snapshot->shadowSettings.length = mEffectiveShadowRadius; in updateSnapshot()