Searched refs:mEffectiveShadowRadius (Results 1 – 2 of 2) sorted by relevance
722 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows()1239 float mEffectiveShadowRadius = 0.f; variable
526 mEffectiveShadowRadius = s.shadowRadius; in computeBounds()528 mEffectiveShadowRadius = parentShadowRadius; in computeBounds()533 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; in computeBounds()582 snapshot->shadowSettings.length = mEffectiveShadowRadius; in prepareBasicGeometryCompositionState()1753 newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius; in setChildrenDrawingParent()2245 layerInfo->set_shadow_radius(mEffectiveShadowRadius); in writeToProtoDrawingState()4343 if (mEffectiveShadowRadius > 0.f) { in updateSnapshot()4361 snapshot->shadowSettings.length = mEffectiveShadowRadius; in updateSnapshot()