Searched refs:mFenceTime (Results 1 – 10 of 10) sorted by relevance
63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
1076 : mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()1079 std::shared_ptr<FenceTime> mFenceTime; member1240 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()1244 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()1245 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()1276 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()1279 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()1288 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()1294 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()1297 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()[all …]
120 st.mCurrentFenceTime = item.mFenceTime; in dequeueBuffer()
316 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
242 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
1010 item.mFenceTime = acquireFenceTime; in queueBuffer()
532 std::shared_ptr<FenceTime> mFenceTime; member
3618 mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); in gatherBufferInfo()4086 std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; in onCompositionPresented()