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Searched refs:mFenceTime (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DBufferItem.h63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
/frameworks/native/libs/gui/tests/
DSurface_test.cpp1076 : mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()
1079 std::shared_ptr<FenceTime> mFenceTime; member
1240 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()
1244 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()
1245 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()
1276 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()
1279 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()
1288 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()
1294 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()
1297 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()
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/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp120 st.mCurrentFenceTime = item.mFenceTime; in dequeueBuffer()
DEGLConsumer.cpp316 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
/frameworks/native/libs/gui/
DBufferItem.cpp216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
DBufferQueueConsumer.cpp242 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
DGLConsumer.cpp448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
DBufferQueueProducer.cpp1010 item.mFenceTime = acquireFenceTime; in queueBuffer()
/frameworks/native/services/surfaceflinger/
DLayer.h532 std::shared_ptr<FenceTime> mFenceTime; member
DLayer.cpp3618 mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); in gatherBufferInfo()
4086 std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; in onCompositionPresented()