Searched refs:mFlushTracer (Results 1 – 2 of 2) sorted by relevance
288 std::unique_ptr<FlushTracer> mFlushTracer; variable
398 mFlushTracer = std::make_unique<FlushTracer>(this); in GLESRenderEngine()487 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { in flush()488 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); in flush()507 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { in finish()508 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); in finish()