Searched refs:mFragmentShader (Results 1 – 9 of 9) sorted by relevance
218 glDetachShader(mProgram, mFragmentShader); in ~Program()221 glDeleteShader(mFragmentShader); in ~Program()233 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize()234 if (!mFragmentShader) { in initialize()240 glAttachShader(mProgram, mFragmentShader); in initialize()294 GLuint mFragmentShader = 0; member in android::Program
84 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()160 private final String mFragmentShader = "precision mediump float;\n" field in GL2JavaView.Renderer
83 GLuint mFragmentShader; variable
63 mFragmentShader = fragmentId; in Program()
153 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()255 private final String mFragmentShader = "precision mediump float;\n" field in TestLatencyView.Renderer
156 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()314 private final String mFragmentShader = field in MyRenderer
192 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()342 private final String mFragmentShader = field in GLDepthTestActivity.GLES20TriangleRenderer
250 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()466 private final String mFragmentShader = field in CamRenderer
304 private final String mFragmentShader = field in VideoDumpView.VideoDumpRenderer523 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()