Home
last modified time | relevance | path

Searched refs:mFrameAvailableCondition (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTextureGLThreadToGL.h115 mFrameAvailableCondition.wait(mMutex); in waitForFrame()
137 mFrameAvailableCondition.signal(); in onFrameAvailable()
150 Condition mFrameAvailableCondition; variable
/frameworks/av/media/libstagefright/
DAudioSource.cpp210 mFrameAvailableCondition.signal(); in reset()
277 mFrameAvailableCondition.wait(mLock); in read()
395 mFrameAvailableCondition.signal(); in onMoreData()
467 mFrameAvailableCondition.signal(); in queueInputBuffer_l()
DCameraSource.cpp753 mFrameAvailableCondition.signal(); in reset()
887 mFrameAvailableCondition.waitRelative(mLock, in read()
952 mFrameAvailableCondition.signal(); in shouldSkipFrameLocked()
1075 mFrameAvailableCondition.signal(); in processBufferQueueFrame()
/frameworks/av/media/libstagefright/include/media/stagefright/
DAudioSource.h108 Condition mFrameAvailableCondition; member
DCameraSource.h202 Condition mFrameAvailableCondition; variable