Searched refs:mFrameCallbacks (Results 1 – 5 of 5) sorted by relevance
151 mFrameCallbacks.push(callback); in postFrameCallbackDelayed()253 if (mFrameCallbacks.empty()) { in scheduleCallbacks()256 dueTime = mFrameCallbacks.top().dueTime; in scheduleCallbacks()319 while (!mFrameCallbacks.empty() && mFrameCallbacks.top().dueTime < now) { in dispatchVsync()320 if (mFrameCallbacks.top().callbackType == CALLBACK_INPUT) { in dispatchVsync()321 inputCallbacks.push_back(mFrameCallbacks.top()); in dispatchVsync()323 animationCallbacks.push_back(mFrameCallbacks.top()); in dispatchVsync()325 mFrameCallbacks.pop(); in dispatchVsync()
431 mFrameCallbacks.swap(callbacks); in dispatchFrameCallbacks()465 mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), in threadLoop()471 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { in threadLoop()491 erased = mFrameCallbacks.erase(callback); in removeFrameCallback()497 if (mFrameCallbacks.erase(callback)) { in pushBackFrameCallback()
227 std::set<IFrameCallback*> mFrameCallbacks; variable
1230 private ArrayList<Choreographer.FrameCallback> mFrameCallbacks = new ArrayList<>();1242 if (!mFrameCallbacks.contains(callback)) {1243 mFrameCallbacks.add(callback);1266 if (mFrameCallbacks.size() != 0) {1281 for (int i = 0; i < mFrameCallbacks.size(); i++) {1282 mFrameCallbacks.get(i).doFrame(SystemClock.uptimeMillis());
138 std::priority_queue<FrameCallback> mFrameCallbacks; variable