Searched refs:mGLConsumer (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/cmds/flatland/ |
D | Main.cpp | 300 &mGLConsumer, &mSurface, &mTexName); in setUp() 335 mGLConsumer->abandon(); in tearDown() 338 mGLConsumer.clear(); in tearDown() 348 err = mGLConsumer->updateTexImage(); in prepareComposition() 358 return mComposer->compose(mTexName, mGLConsumer); in compose() 367 sp<GLConsumer> mGLConsumer; member in Layer 404 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp() 453 mGLConsumer->abandon(); in tearDown() 454 mGLConsumer.clear(); in tearDown() 478 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run() [all …]
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/frameworks/native/services/surfaceflinger/tests/ |
D | VirtualDisplay_test.cpp | 36 mGLConsumer = sp<GLConsumer>::make(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp() 40 sp<GLConsumer> mGLConsumer; member in android::__anondec5c1260111::VirtualDisplayTest
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