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Searched refs:mGLConsumer (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp300 &mGLConsumer, &mSurface, &mTexName); in setUp()
335 mGLConsumer->abandon(); in tearDown()
338 mGLConsumer.clear(); in tearDown()
348 err = mGLConsumer->updateTexImage(); in prepareComposition()
358 return mComposer->compose(mTexName, mGLConsumer); in compose()
367 sp<GLConsumer> mGLConsumer; member in Layer
404 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp()
453 mGLConsumer->abandon(); in tearDown()
454 mGLConsumer.clear(); in tearDown()
478 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run()
[all …]
/frameworks/native/services/surfaceflinger/tests/
DVirtualDisplay_test.cpp36 mGLConsumer = sp<GLConsumer>::make(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()
40 sp<GLConsumer> mGLConsumer; member in android::__anondec5c1260111::VirtualDisplayTest