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Searched refs:mHandoutTotalBufferCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/camera/libcameraservice/device3/
DCamera3IOStreamBase.cpp49 mHandoutTotalBufferCount(0), in Camera3IOStreamBase()
73 __FUNCTION__, mId, mHandoutTotalBufferCount, signalTime); in hasOutstandingBuffersLocked()
74 if (mHandoutTotalBufferCount > 0 || signalTime == INT64_MAX) { in hasOutstandingBuffersLocked()
105 "currently cached: %zu\n", mTotalBufferCount, mHandoutTotalBufferCount, in dump()
143 return (mHandoutTotalBufferCount - mHandoutOutputBufferCount); in getHandoutInputBufferCountLocked()
168 if (mHandoutTotalBufferCount > 0) { in disconnectLocked()
170 __FUNCTION__, mHandoutTotalBufferCount); in disconnectLocked()
196 if (mHandoutTotalBufferCount == 0 && mState != STATE_IN_CONFIG && in handoutBufferLocked()
208 mHandoutTotalBufferCount++; in handoutBufferLocked()
237 if (mHandoutTotalBufferCount == 0) { in returnBufferPreconditionCheckLocked()
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DCamera3IOStreamBase.h64 size_t mHandoutTotalBufferCount; variable
DCamera3InputStream.cpp237 mHandoutTotalBufferCount = 0; in configureQueueLocked()
DCamera3OutputStream.cpp252 if (mHandoutTotalBufferCount == 1) { in returnBufferLocked()
665 mHandoutTotalBufferCount = 0; in configureConsumerQueueLocked()
801 camera_stream::max_buffers) - mHandoutTotalBufferCount; in getBufferLockedCommon()