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Searched refs:mHasStartValue (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp42 , mHasStartValue(false) in BaseRenderNodeAnimator()
70 mHasStartValue = true; in doSetStartValue()
271 if (!this->mHasStartValue) { in updatePlayTime()
337 if (!mHasStartValue && mStagingTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { in onAttached()
DAnimator.h148 bool mHasStartValue; variable