Searched refs:mImageManager (Results 1 – 2 of 2) sorted by relevance
406 mImageManager = std::make_unique<ImageManager>(this); in GLESRenderEngine()407 mImageManager->initThread(args.realtime); in GLESRenderEngine()430 mImageManager = nullptr; in ~GLESRenderEngine()643 status_t cacheResult = mImageManager->cache(buffer); in bindExternalTextureBuffer()694 mImageManager->cacheAsync(buffer, nullptr); in cacheExternalTextureBuffer()700 mImageManager->cacheAsync(buffer, barrier); in cacheExternalTextureBufferForTesting()744 mImageManager->releaseAsync(bufferId, nullptr); in unbindExternalTextureBuffer()750 mImageManager->releaseAsync(bufferId, barrier); in unbindExternalTextureBufferForTesting()
289 std::unique_ptr<ImageManager> mImageManager = std::make_unique<ImageManager>(this); variable