Searched refs:mLayersShader (Results 1 – 2 of 2) sorted by relevance
134 private Shader mLayersShader; field in AdaptiveIconDrawable379 mLayersShader = null; in updateMaskBoundsInternal()387 if (mLayersShader == null) { in draw()396 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()397 mPaint.setShader(mLayersShader); in draw()409 mLayersShader = null; in invalidateSelf()
16488 Landroid/graphics/drawable/AdaptiveIconDrawable;->mLayersShader:Landroid/graphics/Shader;