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Searched refs:mLightInfo (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp302 mLightInfo.ambientShadowAlpha = ambientShadowAlpha; in setLightAlpha()
303 mLightInfo.spotShadowAlpha = spotShadowAlpha; in setLightAlpha()
644 mOpaque, mLightInfo, mRenderNodes, &(profiler()), mBufferParams, profilerLock()); in draw()
995 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
DCanvasContext.h325 LightInfo mLightInfo; variable