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Searched refs:mMeasuredWarmupTs (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/fastpath/
DFastThread.cpp142 mMeasuredWarmupTs.tv_sec = 0; in threadLoop()
143 mMeasuredWarmupTs.tv_nsec = 0; in threadLoop()
203 mMeasuredWarmupTs.tv_sec += sec; in threadLoop()
204 mMeasuredWarmupTs.tv_nsec += nsec; in threadLoop()
205 if (mMeasuredWarmupTs.tv_nsec >= 1000000000) { in threadLoop()
206 mMeasuredWarmupTs.tv_sec++; in threadLoop()
207 mMeasuredWarmupTs.tv_nsec -= 1000000000; in threadLoop()
220 mDumpState->mMeasuredWarmupTs = mMeasuredWarmupTs; in threadLoop()
222 const double measuredWarmupMs = (mMeasuredWarmupTs.tv_sec * 1e3) + in threadLoop()
223 (mMeasuredWarmupTs.tv_nsec * 1e-6); in threadLoop()
DFastCaptureDumpState.cpp33 const double measuredWarmupMs = (mMeasuredWarmupTs.tv_sec * 1000.0) + in dump()
34 (mMeasuredWarmupTs.tv_nsec / 1000000.0); in dump()
DFastThreadDumpState.h38 struct timespec mMeasuredWarmupTs{}; // measured warmup time struct
DFastMixerDumpState.cpp52 const double measuredWarmupMs = (mMeasuredWarmupTs.tv_sec * 1000.0) + in dump()
53 (mMeasuredWarmupTs.tv_nsec / 1000000.0); in dump()
DFastThread.h81 struct timespec mMeasuredWarmupTs{}; // how long did it take for warmup to complete struct