Searched refs:mPDynamics (Results 1 – 1 of 1) sorted by relevance
73 dp_fx::DPBase * mPDynamics; //the effect (or current effect) member110 if (pContext->mPDynamics != NULL) { in DP_reset()111 pContext->mPDynamics->reset(); in DP_reset()185 pContext->mPDynamics = NULL; in DP_init()218 delete pContext->mPDynamics; in DP_changeVariant()219 pContext->mPDynamics = new dp_fx::DPFrequency(); in DP_changeVariant()246 ((dp_fx::DPFrequency*)pContext->mPDynamics)->configure(currentBlock, in DP_configureVariant()269 delete pContext->mPDynamics; in DPLib_Release()343 if (pContext->mPDynamics != NULL) { in DP_process()346 pContext->mPDynamics->processSamples(inBuffer->f32, inBuffer->f32, in DP_process()[all …]