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Searched refs:mPositionHandle (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.cc218 mPositionHandle = glGetAttribLocation(mProgram, "aPosition"); in EglTestPatternProgram()
222 glEnableVertexAttribArray(mPositionHandle); in EglTestPatternProgram()
224 glVertexAttribPointer(mPositionHandle, kCoordsPerVertex, GL_FLOAT, false, in EglTestPatternProgram()
233 if (mPositionHandle != -1) { in ~EglTestPatternProgram()
234 glDisableVertexAttribArray(mPositionHandle); in ~EglTestPatternProgram()
280 mPositionHandle = glGetAttribLocation(mProgram, "aPosition"); in EglTextureProgram()
287 glEnableVertexAttribArray(mPositionHandle); in EglTextureProgram()
288 glVertexAttribPointer(mPositionHandle, kCoordsPerVertex, GL_FLOAT, false, in EglTextureProgram()
298 if (mPositionHandle != -1) { in ~EglTextureProgram()
299 glDisableVertexAttribArray(mPositionHandle); in ~EglTextureProgram()
DEglProgram.h54 int mPositionHandle = -1;
83 int mPositionHandle = -1;
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp32 mPositionHandle(-1), mTexSamplerHandle(-1), mTexMatrixHandle(-1) { in TextureRenderer()
60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp()
62 ASSERT_NE(-1, mPositionHandle); in SetUp()
80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
83 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
DTextureRenderer.h39 GLint mPositionHandle; variable
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatchOpenGLTest.java58 private int mPositionHandle; field in RenderPatchOpenGLTest
90 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); in ensureInited()
131 GLES20.glEnableVertexAttribArray(mPositionHandle); in draw()
156 mPositionHandle, in draw()
185 GLES20.glDisableVertexAttribArray(mPositionHandle); in draw()
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java66 private int mPositionHandle; field in Swarm
163 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "a_Position"); in draw()
164 GLES20.glEnableVertexAttribArray(mPositionHandle); in draw()
166 …GLES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, vertexStride, vertexBuffe… in draw()
182 GLES20.glDisableVertexAttribArray(mPositionHandle); in draw()