Searched refs:mProjectionMatrixLoc (Results 1 – 2 of 2) sorted by relevance
65 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); in Program()79 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); in Program()158 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
86 GLint mProjectionMatrixLoc; variable