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Searched refs:mProtectedContext (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h192 unique_ptr<SkiaGpuContext> mProtectedContext; variable
DSkiaRenderEngine.cpp316 mProtectedContext.reset(); in finishRenderingAndAbandonContexts()
343 return mInProtectedContext ? mProtectedContext.get() : mContext.get(); in getActiveContext()
397 std::tie(mContext, mProtectedContext) = createContexts(); in ensureContextsCreated()
1278 if (mProtectedContext) { in dump()
1279 mProtectedContext->dumpMemoryStatistics(&gpuProtectedReporter); in dump()