Searched refs:mProtectedContext (Results 1 – 2 of 2) sorted by relevance
192 unique_ptr<SkiaGpuContext> mProtectedContext; variable
316 mProtectedContext.reset(); in finishRenderingAndAbandonContexts()343 return mInProtectedContext ? mProtectedContext.get() : mContext.get(); in getActiveContext()397 std::tie(mContext, mProtectedContext) = createContexts(); in ensureContextsCreated()1278 if (mProtectedContext) { in dump()1279 mProtectedContext->dumpMemoryStatistics(&gpuProtectedReporter); in dump()