Searched refs:mRenderingMutex (Results 1 – 4 of 4) sorted by relevance
58 ~GLESRenderEngine() override EXCLUDES(mRenderingMutex);65 const sp<Fence>& fence) EXCLUDES(mRenderingMutex);66 void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);67 void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);88 bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);106 void dump(std::string& result) override EXCLUDES(mRenderingMutex)134 EXCLUDES(mRenderingMutex);135 void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);232 std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);239 std::mutex mRenderingMutex; variable
431 std::lock_guard<std::mutex> lock(mRenderingMutex); in ~GLESRenderEngine()634 std::lock_guard<std::mutex> lock(mRenderingMutex); in bindExternalTextureBuffer()655 std::lock_guard<std::mutex> lock(mRenderingMutex); in bindExternalTextureBuffer()710 std::lock_guard<std::mutex> lock(mRenderingMutex); in cacheExternalTextureBufferInternal()731 std::lock_guard<std::mutex> lock(mRenderingMutex); in cacheExternalTextureBufferInternal()757 std::lock_guard<std::mutex> lock(mRenderingMutex); in unbindExternalTextureBufferInternal()936 std::lock_guard<std::mutex> lock(mRenderingMutex); in cleanupPostRender()1520 std::lock_guard<std::mutex> lock(mRenderingMutex); in dump()1656 std::lock_guard<std::mutex> lock(mRenderingMutex); in isImageCachedForTesting()
136 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) REQUIRES(mRenderingMutex);170 GUARDED_BY(mRenderingMutex);172 GUARDED_BY(mRenderingMutex);175 AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex);187 mutable std::mutex mRenderingMutex; variable
303 std::lock_guard<std::mutex> lock(mRenderingMutex); in finishRenderingAndAbandonContexts()427 std::lock_guard<std::mutex> lock(mRenderingMutex); in mapExternalTextureBuffer()445 std::lock_guard<std::mutex> lock(mRenderingMutex); in unmapExternalTextureBuffer()496 std::lock_guard<std::mutex> lock(mRenderingMutex); in canSkipPostRenderCleanup()502 std::lock_guard<std::mutex> lock(mRenderingMutex); in cleanupPostRender()688 std::lock_guard<std::mutex> lock(mRenderingMutex); in drawLayersInternal()1245 std::lock_guard<std::mutex> lock(mRenderingMutex); in dump()