Searched refs:mRequestedRefreshRate (Results 1 – 4 of 4) sorted by relevance
59 private final float mRequestedRefreshRate; field in VirtualDisplayConfig85 mRequestedRefreshRate = requestedRefreshRate; in VirtualDisplayConfig()193 return mRequestedRefreshRate; in getRequestedRefreshRate()208 dest.writeFloat(mRequestedRefreshRate); in writeToParcel()234 && mRequestedRefreshRate == that.mRequestedRefreshRate in equals()243 mRequestedRefreshRate, mIsHomeSupported); in hashCode()261 + " mRequestedRefreshRate=" + mRequestedRefreshRate in toString()277 mRequestedRefreshRate = in.readFloat(); in VirtualDisplayConfig()309 private float mRequestedRefreshRate = 0.0f; field in VirtualDisplayConfig.Builder442 mRequestedRefreshRate = requestedRefreshRate; in setRequestedRefreshRate()[all …]
70 mRequestedRefreshRate(args.requestedRefreshRate),497 if (mRequestedRefreshRate <= 0_Hz) { in adjustRefreshRate()502 if (mRequestedRefreshRate > pacesetterDisplayRefreshRate) { in adjustRefreshRate()508 std::floor(pacesetterDisplayRefreshRate.getValue() / mRequestedRefreshRate.getValue())); in adjustRefreshRate()
246 const Fps mRequestedRefreshRate; variable
264 private float mRequestedRefreshRate; field in VirtualDisplayAdapter.VirtualDisplayDevice288 mRequestedRefreshRate = virtualDisplayConfig.getRequestedRefreshRate(); in VirtualDisplayDevice()457 pw.println("mRequestedRefreshRate=" + mRequestedRefreshRate); in dumpLocked()575 return (mRequestedRefreshRate != 0.0f) ? mRequestedRefreshRate : REFRESH_RATE; in getRefreshRate()