Searched refs:mRotationX (Results 1 – 2 of 2) sorted by relevance
306 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); in setRotationX()309 float getRotationX() const { return mPrimitiveFields.mRotationX; } in getRotationX()582 float mRotation = 0, mRotationX = 0, mRotationY = 0; member
214 mComputedFields.mTransformCamera.rotateX(mPrimitiveFields.mRotationX); in updateMatrix()