Searched refs:mScaling (Results 1 – 4 of 4) sorted by relevance
67 private boolean mScaling; field in PanningScalingHandler106 if (!mEnable || (mBlockScroll && mScaling)) { in onScroll()117 if (!mScaling) { in onScale()123 mScaling = abs(deltaScale) > mScalingThreshold; in onScale()124 return mScaling; in onScale()163 mScaling = false; in clear()170 + ", mScaling=" + mScaling in toString()
500 @VisibleForTesting boolean mScaling; field in FullScreenMagnificationGestureHandler.PanningScalingState627 if (!mScaling) { in onScale()633 mScaling = abs(deltaScale) > mScalingThreshold; in onScale()634 return mScaling; in onScale()672 mScaling = false; in clear()679 + ", mScaling=" + mScaling in toString()
668 private float mScaling = DEFAULT_SCALING;685 mScaling = !mAllowDownscale || willGamePerformOptimizations(mGameMode)707 return mScaling;732 mScaling = scaling;765 final float scaling = mScaling == DEFAULT_SCALING ? 1.0f : mScaling;772 mScaling = config.getScalingFactor();780 return "[Game Mode:" + mGameMode + ",Scaling:" + mScaling + ",Use Angle:"
1310 assertFalse(mMgh.mPanningScalingState.mScaling); in testPanningScaleToPersistedScale_detecting_vibrateAndClear()1486 check(!mMgh.mPanningScalingState.mScaling, state); in assertIn()1492 check(mMgh.mPanningScalingState.mScaling, state); in assertIn()