Searched refs:mShaderPrograms (Results 1 – 2 of 2) sorted by relevance
31 mShaderPrograms(nullptr), in GLHelper()106 if (mShaderPrograms != nullptr) { in tearDown()107 delete[] mShaderPrograms; in tearDown()108 mShaderPrograms = nullptr; in tearDown()193 *outPgm = mShaderPrograms[i]; in getShaderProgram()389 mShaderPrograms = new GLuint[numShaders]; in setUpShaders()408 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]); in setUpShaders()
85 GLuint* mShaderPrograms; variable