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Searched refs:mSlots (Results 1 – 25 of 28) sorted by relevance

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/frameworks/native/libs/gui/
DBufferQueueCore.cpp99 mSlots(), in BufferQueueCore()
191 const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer); in dumpState()
195 (mSlots[s].mBufferState.isAcquired()) ? ">" : " ", s, in dumpState()
197 outResult->appendFormat("state=%-8s %p frame=%" PRIu64, mSlots[s].mBufferState.string(), in dumpState()
198 buffer->handle, mSlots[s].mFrameNumber); in dumpState()
204 mSlots[s].mBufferState.string(), mSlots[s].mFrameNumber); in dumpState()
208 const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer); in dumpState()
210 outResult->appendFormat("state=%-8s %p frame=%" PRIu64, mSlots[s].mBufferState.string(), in dumpState()
211 buffer->handle, mSlots[s].mFrameNumber); in dumpState()
217 const sp<GraphicBuffer>& buffer(mSlots[s].mGraphicBuffer); in dumpState()
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DConsumerBase.cpp101 mSlots[slotIndex].mGraphicBuffer = nullptr; in freeBufferLocked()
102 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked()
103 mSlots[slotIndex].mFrameNumber = 0; in freeBufferLocked()
400 if (mSlots[item->mSlot].mGraphicBuffer != nullptr) { in acquireBufferLocked()
403 mSlots[item->mSlot].mGraphicBuffer = item->mGraphicBuffer; in acquireBufferLocked()
406 mSlots[item->mSlot].mFrameNumber = item->mFrameNumber; in acquireBufferLocked()
407 mSlots[item->mSlot].mFence = item->mFence; in acquireBufferLocked()
431 if (!mSlots[slot].mFence.get()) { in addReleaseFenceLocked()
432 mSlots[slot].mFence = fence; in addReleaseFenceLocked()
439 auto currentStatus = mSlots[slot].mFence->getStatus(); in addReleaseFenceLocked()
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DBufferQueueConsumer.cpp73 mSlots(core->mSlots), in BufferQueueConsumer()
93 if (mSlots[s].mBufferState.isAcquired()) { in acquireBuffer()
180 mSlots[front->mSlot].mBufferState.freeQueued(); in acquireBuffer()
186 mSlots[front->mSlot].mBufferState.isFree()) { in acquireBuffer()
187 mSlots[front->mSlot].mBufferState.mShared = false; in acquireBuffer()
191 if (!mSlots[front->mSlot].mBufferState.isShared()) { in acquireBuffer()
240 outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; in acquireBuffer()
251 outBuffer->mAcquireCalled = mSlots[slot].mAcquireCalled; in acquireBuffer()
274 mSlots[slot].mAcquireCalled = true; in acquireBuffer()
279 mSlots[slot].mBufferState.acquireNotInQueue(); in acquireBuffer()
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DBufferQueueProducer.cpp78 mSlots(core->mSlots), in BufferQueueProducer()
112 } else if (!mSlots[slot].mBufferState.isDequeued()) { in requestBuffer()
114 "(state = %s)", slot, mSlots[slot].mBufferState.string()); in requestBuffer()
118 mSlots[slot].mRequestBufferCalled = true; in requestBuffer()
119 *buf = mSlots[slot].mGraphicBuffer; in requestBuffer()
156 if (mSlots[s].mBufferState.isDequeued()) { in setMaxDequeuedBufferCount()
299 if (mSlots[s].mBufferState.isDequeued()) { in waitForFreeSlotThenRelock()
302 if (mSlots[s].mBufferState.isAcquired()) { in waitForFreeSlotThenRelock()
473 const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); in dequeueBuffer()
493 const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); in dequeueBuffer()
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DBufferItemConsumer.cpp83 item->mGraphicBuffer = mSlots[item->mSlot].mGraphicBuffer; in acquireBuffer()
110 if (listener != nullptr && mSlots[slotIndex].mGraphicBuffer != nullptr) { in freeBufferLocked()
113 listener->onBufferFreed(mSlots[slotIndex].mGraphicBuffer); in freeBufferLocked()
DSurface.cpp602 sp<GraphicBuffer>& gbuf(mSlots[mSharedBufferSlot].buffer); in dequeueBuffer()
641 sp<GraphicBuffer>& gbuf(mSlots[buf].buffer); in dequeueBuffer()
804 sp<GraphicBuffer>& gbuf(mSlots[output.slot].buffer); in dequeueBuffers()
836 mSlots[requestBufferSlots[i]].buffer = reqBufferOutput[i].buffer; in dequeueBuffers()
843 sp<GraphicBuffer>& gbuf(mSlots[slot].buffer); in dequeueBuffers()
955 if (mSlots[i].buffer != nullptr && in getSlotFromBufferLocked()
956 mSlots[i].buffer->handle == buffer->handle) { in getSlotFromBufferLocked()
1975 if (mSlots[i].buffer != nullptr && in detachNextBuffer()
1976 mSlots[i].buffer->getId() == buffer->getId()) { in detachNextBuffer()
1978 mRemovedBuffers.push_back(mSlots[i].buffer); in detachNextBuffer()
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DGLConsumer.cpp262 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage()
366 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
374 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
388 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
401 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, in updateAndReleaseLocked()
410 slot, mSlots[slot].mGraphicBuffer->handle); in updateAndReleaseLocked()
DCpuConsumer.cpp177 b.mGraphicBuffer = mSlots[b.mSlot].mGraphicBuffer; in lockNextBuffer()
/frameworks/base/services/core/java/com/android/server/wm/
DDisplayRotationReversionController.java56 private final boolean[] mSlots = new boolean[NUM_SLOTS]; field in DisplayRotationReversionController
70 if (mSlots[slotIndex]) return; in beforeOverrideApplied()
72 mSlots[slotIndex] = true; in beforeOverrideApplied()
76 return mSlots[slotIndex]; in isOverrideActive()
81 return isRotationReversionEnabled() ? mSlots.clone() : null; in getSlotsCopy()
85 if (!mSlots[REVERSION_TYPE_NOSENSOR]) { in updateForNoSensorOverride()
100 if (mSlots[i]) { in isAnyOverrideActive()
108 if (!mSlots[slotIndex]) return false; in revertOverride()
109 mSlots[slotIndex] = false; in revertOverride()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ui/
DStatusBarIconList.java35 private final ArrayList<Slot> mSlots = new ArrayList<>(); field in StatusBarIconList
36 private final List<Slot> mViewOnlySlots = Collections.unmodifiableList(mSlots);
41 mSlots.add(new Slot(slots[i], null)); in StatusBarIconList()
61 return mSlots.get(findOrInsertSlot(name)); in getSlot()
69 mSlots.get(findOrInsertSlot(slotName)).addHolder(holder); in setIcon()
77 mSlots.get(findOrInsertSlot(slotName)).removeForTag(tag); in removeIcon()
86 return mSlots.get(findOrInsertSlot(slotName)).getHolderForTag(tag); in getIconHolder()
98 Slot item = mSlots.get(i); in getViewIndex()
104 Slot viewItem = mSlots.get(slotIndex); in getViewIndex()
110 final int N = mSlots.size(); in dump()
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/frameworks/native/services/inputflinger/reader/mapper/accumulator/
DMultiTouchMotionAccumulator.cpp32 mSlots = std::vector<Slot>(slotCount); in configure()
42 for (Slot& slot : mSlots) { in resetSlots()
60 if (mCurrentSlot < 0 || size_t(mCurrentSlot) >= mSlots.size()) { in process()
65 mCurrentSlot, mSlots.size() - 1); in process()
68 Slot& slot = mSlots[mCurrentSlot]; in process()
96 const size_t numSlots = mSlots.size(); in syncSlots()
106 mSlots[i - 1].populateAxisValue(axisCode, mtSlotValues[i]); in syncSlots()
133 return std::count_if(mSlots.begin(), mSlots.end(), in getActiveSlotsCount()
DMultiTouchMotionAccumulator.h83 inline size_t getSlotCount() const { return mSlots.size(); } in getSlotCount()
85 LOG_ALWAYS_FATAL_IF(index < 0 || index >= mSlots.size(), "Invalid index: %zu", index); in getSlot()
86 return mSlots[index]; in getSlot()
91 std::vector<Slot> mSlots; variable
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp48 return st.mSlots[slot].mGraphicBuffer; in dequeueBuffer()
67 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
82 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
90 st.mSlots[st.mCurrentTexture].mGraphicBuffer, in dequeueBuffer()
94 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, in dequeueBuffer()
103 st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, in dequeueBuffer()
127 return st.mSlots[slot].mGraphicBuffer; in dequeueBuffer()
DEGLConsumer.cpp153 err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, in releaseTexImage()
220 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()
237 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
244 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
257 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in updateAndReleaseLocked()
269 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, in updateAndReleaseLocked()
278 slot, st.mSlots[slot].mGraphicBuffer->handle); in updateAndReleaseLocked()
437 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()
DSurfaceTexture.cpp269 : mSlots[mCurrentTexture].mGraphicBuffer; in computeCurrentTransformMatrixLocked()
/frameworks/base/rs/java/android/renderscript/
DProgramFragmentFixedFunction.java167 Slot[] mSlots; field in ProgramFragmentFixedFunction.Builder
190 switch(mSlots[i].env) { in buildShaderString()
192 switch (mSlots[i].format) { in buildShaderString()
208 switch (mSlots[i].format) { in buildShaderString()
242 mSlots = new Slot[MAX_TEXTURE]; in Builder()
266 mSlots[slot] = new Slot(env, fmt); in setTexture()
307 if(mSlots[i] != null) { in create()
/frameworks/rs/
DrsScript.cpp27 mSlots = nullptr; in Script()
35 if (mSlots) { in ~Script()
36 delete [] mSlots; in ~Script()
37 mSlots = nullptr; in ~Script()
54 mSlots[slot].set(a); in setSlot()
DrsScriptC.cpp119 if (mSlots[ct].get() && !mTypes[ct].get()) { in setupScript()
120 mTypes[ct].set(mSlots[ct]->getType()); in setupScript()
125 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript()
433 mSlots = new ObjectBaseRef<Allocation>[mHal.info.exportedVariableCount]; in runCompiler()
DrsScriptIntrinsic.cpp37 mSlots = new ObjectBaseRef<Allocation>[2]; in init()
DrsScript.h157 ObjectBaseRef<Allocation> *mSlots; variable
/frameworks/native/libs/gui/include/gui/
DBufferQueueCore.h201 BufferQueueDefs::SlotsType mSlots; variable
DConsumerBase.h247 Slot mSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable
DBufferQueueProducer.h251 BufferQueueDefs::SlotsType& mSlots; variable
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp123 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in advanceFrame()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp320 item.mGraphicBuffer = mSlots[item.mSlot].mGraphicBuffer; in onFrameAvailable()

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