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Searched refs:mSoundManager (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/media/jni/soundpool/
DSoundDecoder.cpp33 : mSoundManager(soundManager) in SoundDecoder()
80 std::shared_ptr<Sound> sound = mSoundManager->findSound(soundID); in run()
86 mSoundManager->notify(SoundPoolEvent(SoundPoolEvent::SOUND_LOADED, soundID, status)); in run()
DSoundPool.cpp107 return mSoundManager.load(fd, offset, length, priority); in load()
114 return mSoundManager.unload(soundID); in unload()
132 const std::shared_ptr<soundpool::Sound> sound = mSoundManager.findSound(soundID); in play()
238 mSoundManager.setCallback(this, callback, user); in setCallback()
245 return mSoundManager.getUserData(); in getUserData()
DSoundDecoder.h40 SoundManager* const mSoundManager; // set in constructor, has own lock variable
DSoundPool.h64 soundpool::SoundManager mSoundManager;