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Searched refs:mSrgbToDisplayP3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h200 mat4 mSrgbToDisplayP3; variable
DGLESRenderEngine.cpp382 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()
1433 managedState.outputTransformMatrix = mSrgbToDisplayP3; in drawMesh()