Searched refs:mSrgbToDisplayP3 (Results 1 – 2 of 2) sorted by relevance
200 mat4 mSrgbToDisplayP3; variable
382 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()1433 managedState.outputTransformMatrix = mSrgbToDisplayP3; in drawMesh()